To obtain pure gear, it is recommended either to equip gear that has the desired ability as the favoured ability or to use a drink ticket for said ability. In addition, competitive players' gear builds typically do not use pure gear, due to diminishing returns for using too much of the same ability and some abilities working best in small amounts, such as Bomb Defense Up DX or Quick Super Jump. However, obtaining pure gear can take a lot of time, as pure gear occuring naturally is rather rare, and the amount of ability chunks needed increases with each existing secondary ability of the same type on the same piece of gear, leading some players to instead distribute the abilities evenly across all three pieces of gear. The player may then decide to switch to the Kensa Splattershot Pro, and could then replace the clothes with a piece with pure Ink Saver Main without losing the Special Charge Up or the Main Power Up. ![]() For example, a player who uses a Carbon Roller may use a piece of headgear with pure Special Charge Up, a piece of clothing with Ninja Squid and Swim Speed Up and a pair of shoes with pure Main Power Up. Having pure gear is often desired in casual play, as it allows for greater flexibility when choosing abilities for a particular weapon or match. The piece of gear must have three slots for this to happen, which can be obtained by having Murch use Super Sea Snails (if the gear does not have three ability slots from the start). three sub-slots and one main-slot of Ink Saver (Main)). Pure is the term used when a piece of gear's abilities are all the same (e.g. In Splatoon 2, the Private Battle options refer to the small slots as "Secondary Abilities". Players may also call big slots "primaries" and small slots "secondaries" so that there is no confusion with main weapons, sub weapons, Ink Saver (Main), and Ink Saver (Sub). Judd calls the big slot "main ability", but calls small slots "unlockable abilities" and "additional abilities", so there is no official way to refer to them. It is possible to form optimal loadouts based on the weapon used, the role on a team, the stage, or the type of ranked mode.Ī main is a large ability slot. Conversely, the Rapid Blaster's radius of damage by exploding shots was nerfed in Version 3.2.0 since it was made harder to hit opponents with it, thus weakening it.Ī loadout (also referred to as a kit) is a combination of a weapon set and abilities, the latter which includes all three mains and nine subs. For instance, the Tenta Missiles were improved to deploy all ten missiles onto single targets or five missiles on each of two targets in Version 3.2.0, meaning it was buffed. ![]() 1.10 White ink frames (Ink recovery lag)īuff and nerf, used in competitive speech, refer to any attribute that became stronger or weaker respectively when compared to a previous version of the same attribute.
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